Hanazar Games

Welcome to Hanazar Games

A focused home for projects, documents, development notes, and the growing archive behind every world we build.

01

Games Hub

A growing collection of browser-based games built by Hanazar Games. No install needed — click and play.

Browse all games
Guandan
Card

Guandan

A four-player partnership climbing card game with full single-player table play, smart hints, and classic level progression.

Play Game
Liar's Bar
Bluff

Liar's Bar

A tense bluffing card game in a shadowy tavern. Play solo or over a local network, make your claim, and challenge the lie.

Play Game
GPT-5.6-sol-Ultra-AIGC-webgame
Puzzle

GPT-5.6-sol-Ultra-AIGC-webgame

Echo Relay is an AI-built signal-routing puzzle about drawing ten-second paths, preserving past echoes, and synchronizing every voice at once.

Play Game
Claude Opus 5 AIGC Webgame Project
Claude Opus 5

Claude Opus 5 AIGC Webgame Project

Starfall Scavenger is an AI-built auto-fire survival game about collecting stardust, evolving a loadout, surviving four acts, and defeating the Devourer.

Play Game
02

AIGC Experiments

A focused archive of AI fully autonomous webgame operations projects, built to compare agent workflows from concept to deployed browser game.

Explore AIGC
GPT-5.6-sol-Ultra-AIGC-webgame
GPT-5.6-sol Ultra

GPT-5.6-sol-Ultra-AIGC-webgame

Echo Relay is an AI-built signal-routing puzzle about drawing ten-second paths, preserving past echoes, and synchronizing every voice at once.

Open Project
Claude Opus 5 AIGC Webgame Project
Claude Opus 5

Claude Opus 5 AIGC Webgame Project

Starfall Scavenger is an AI-built auto-fire survival game about collecting stardust, evolving a loadout, surviving four acts, and defeating the Devourer.

Open Project
Kimi 2.6 Code
Kimi 2.6 Code

Kimi 2.6 Code

An AI fully autonomous web operations project powered by Kimi 2.6 Code, exploring self-directed webgame building, deployment, and iteration.

Open Project
GPT 5.5 Medium
GPT 5.5 Medium

GPT 5.5 Medium

A standard GPT 5.5 Medium AI fully autonomous web operations project for webgame production, testing, and release flow.

Open Project
Native macOS

Mac Tools

02
Clipo
Productivity

Clipo

A lightweight macOS multi-slot clipboard for saving and pasting text instantly with global hotkeys.

View GitHub
ClassGod
Screen Utility

ClassGod

A hacker-styled macOS menu-bar utility for instantly switching screens with global hotkeys and locally saved destinations.

View GitHub
Browser-based

Web Tools

03
Original Character Maker
Character Creator

Original Character Maker

The original browser-based character creator for assembling looks, colors, outfits, and accessories directly on the web.

Open Tool
Listener
Music Crawler

Listener

A browser-based music crawler that searches across multiple sources, recognizes music links and IDs, and plays collected tracks directly on the web.

Open Tool
Hanazar Transfer
Local Transfer

Hanazar Transfer

A local-network relay for nearby phones, tablets, and computers to discover each other and send files or text. The Pages link introduces the project; transfers require its Node service.

View Project
Native iPhone & iPad

iOS Tools

01
Hept
Haptics

Hept

A native iPhone and iPad haptics app for live control, pattern design, local reminders, preset management, and relative vibration measurement.

View Releases
Systems and experiments

Other Tools

01
LC300A · Luochuan OS
Operating System

LC300A · Luochuan OS

An experimental Luochuan OS 300 platform exploring a bootable desktop system, apps, installer, packaging, and live ISO delivery.

View GitHub
04

Skin Publishing Service Center

Service Documentation

Skin Publishing Service Center

Open documentation
05

About HanazarGames

Hanazar Games is an independent game studio built around atmosphere, strong visual identity, and worlds that feel deliberate from the first screen to the final detail.

This site is designed to grow into a central archive for our projects, development notes, internal thinking, and the public-facing material around each release.

The visual language stays restrained and monochrome so the work itself stays in focus while the structure remains scalable for future content.

06

Documents

Design Docs

Gameplay structure, mechanics breakdowns, loop design, and system planning.

Lore Notes

Setting history, worldbuilding fragments, naming systems, and narrative references.

Visual Direction

Moodboards, UI direction, color studies, layout standards, and brand language.

07

Updates

Devlog

A living stream of progress, experiments, milestones, and production snapshots.

Release Notes

Patch notes, version summaries, feature additions, and change history.

Studio News

Announcements, roadmap moments, festival news, and public updates from the team.

08

Contact